|
|
|
Nodepad 2D
Version
Beta
Language
python
Requirements
MacOsx
Description
Nodepad is an agile environment for prototyping special effects. Useful for visualizing in advance an algorithm before it gets implemented in a more complex software such as Maya, XSI, or blender.
Focus
Written completely in python. It is very easy to create new scenes with a simple .py file.
You can find more info at:
sourceforge.net/projects/nodepad2d/
|
|
download script
not available
|
|
|
|
|
DF_MotionPathTools
Version
1.0 Beta
Language
C++
Requirements
Maya 7.0/higher
Description
I'm trying to create new tools for animation to make it easier and faster. Now it is a avaible a video of the first tool.
Focus
No Comment! :P
|
|
download script
not available
|
|
|
|
|
DF_Crowd_Sys
Version
1.0 Beta
Language
C++ / Jscript
Requirements
XSI
Description
A plug-in for crowd effects simulation. Still in developing.
Focus
An operator that works on a particles emitter. The parameters are useful for: avoiding obstacles and particles collisions, giving randomness to animations, specifying obstacles, leader/goal and surface following.
|
|
download script
not available
|
|
|
|
|
DF_MorphMixerPro
Version
1.0 Beta
Language
C++
Requirements
Lightwave 8/higher
Description
A new Morph mixer for lightwave.
Focus
This plug allows unlinear morph defined by a bezier spline for the choosen axis and it allows morph temporization by setting a frames delay number and a texture, which defined the points to be delayed.
|
|
download script
not available
|
|
|
|
|
DF_ReachTheGoal
Version
1.0
Language
Jscript / C++
Requirements
XSI
Description
This operator is a prototype for a crowd simulator I want to develop. Actually the operator works on objects.
Focus
The algorithm evaluates the possible collisions with obstacles or with other objects owning “DF_Reach The Goal”.
Look into the reel breakdown for more infos.
|
|
download script
not available
|
|
|
|
|
DF_Sculpt_Tool
Version
1.1
Language
C
Requirements
Lightwave 8.5
Description
This modeling plug can modify object geometry by moving its points on their normals or using a bulging effect.
It was developed mainly for landscapes creation and organic deformation. My first plug in C. :)
Focus
The algorithm will evaluate points of a mesh and it checks if they are inside the deformation spheres defined by handles, interpolations and frequency.
In the sphere session the plug will find the intersection of the normal with the spheres.
|
|
|
|
|
|
DF_VDeformer
Version
1.0
Language
C
Requirements
Lightwave 8/higher
Description
This plug-in was created mainly for deforming a mesh by moving its points using some control handles. Very useful for creating morph and for combing hair.
Focus
The algorithm maps the evaluated point using the initial positions of the control points and it uses the mapped value to define the new point position.
|
|
|
|
|
|
Riggit
Version
1.0
Language
Lscript
Requirements
Lightwave 8.5
Description
A procedural rig for Lightwave. It allows the creation both biped and quadruped skeletons creation. Moreover "sub-session", for the creation of rig subparts, like arms or legs, are supported.A module for weight maps creation is supported too.
Focus
Just a loooooooooooooooooong time to find a working and easy animatable rig for Lightwave. Not a easy job. :)
|
| |
|
|
|
DF_Effector
Version
1.0
Language
C++
Requirements
Messiah
Description
A plug-in for Messiah for displacing points of a mesh with some geometry primitives (cube, plane and sphere).
The primitives’ center is defined by a null position and their shape by its rotation and scale. The deformations can be mixed by a slider.
Focus
The tricky part is in finding what points resides in the primitives and after this to displace them.
This is done by matrix multiplications to transform the points positions in the reference null local space. (I love math! :) )
|
|
download script
not available
|
|
|
|
|
DF_Attractor
Version
1.0
Language
JScript
Requirements
XSI
Description
A Custom Operator for XSI. This allows to attract objects residing in an influence sphere. The center of the sphere is determined by another object.
Focus
The plug-in takes as arguments the radius for the reference sphere and the strength of the attractive force.
|
|
|
|
|
|
Set Driven Key
Version
1.0
Language
C++
Requirements
Messiah
Description
A set driven key for messiah.
Focus
Nothing particular exciting here. :)
|
| |
|
|
|
Random Allocator
Version
1.0
Language
Lscript
Requirements
Lightwave 8/higher
Description
A plug-in for Lightwave allowing the user to place object randomly on a reference object.
Focus
The plug-in takes as arguments offsets for position,rotation and scale; users can choose to allocate them on the entire object or just on a part of it by specifying a weight map.
The algorithm, for placing objects, bases the calculation on a mesh points.
|
download video
not available
|
|
|
|
|
|
DF_Primitive Generator
Version
1.0
Language
Lscript
Requirements
Ligtwave 8/higher
Description
This plug can create object in layout, as Lightwave couldn't until the nine version. This works in eight version too.
Focus
This script uses embedded data, residing inside the script, for creating the new primitives.
|
download video
not available
|
|
|
|
|
|
DF_Weld
Version
1.1
Language
Lscript
Requirements
Lightwave 7.5/higher
Description
A plug-in for welding points in symmetry mode too, as native Lightwave weld doesn't.
Both weld and weld average are provided.
Focus
This script use a control to verify is simmetry is on, as Lscript doesn't support a way to check it.
|
download video
not available
|
|
|
|
|
|
DF_Multiple Pack
Version
1.0
Language
Lscript
Requirements
Lightwave 7.5/higher
Description
These plugs allow the user to make a multiple selection and save the transform objects, a sequence of morphs or replace them.
Focus
Nothing of particular exciting in this script. :)
|
download video
not available
|
|
|
|
|
|
DF_Recover Symmetry
Version
1.0
Language
Lscript
Requirements
Lightwave 7.5/higher
Description
A plug-in to recover the symmetry in Lightwave, as it lose it often.
Focus
Nothing particular exciting. :)
|
download video
not available
|
|
|
|
|
|
DF_Hierarchical Control
Version
1.0
Language
Lscript
Requirements
Lightwave 7.5/higher
Description
A plug-in for nested objects management of a Lighwave scene.
Focus
This plug contains a very simple algorithm for navigating in a hiearchy and for applying the same modifies to all the items of it.
|
download video
not available
|
|
|